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WizSprint: End-to-end build of Kids Magic Onet Android app

WizSprint: End-to-end build of Kids Magic Onet Android app
Google Play Medium buildKotlinAndroid StudioJetpackMaterial DesignGradleFirebaseGoogle Play ConsoleGitJUnitCrash reporting play.google.com

Why medium: A full Android game build with level progression and timed logic requires careful UX, performance tuning and QA, but without complex third-party integrations.

About the Brand

WizSprint publishes Kids Magic Onet – Onet Puzzle, a “brain-training” logic game aimed at children. The app centres on connecting matching pairs of colourful tiles, drawing up to two connecting lines, and completing timed levels. The listing positions the game as “Teacher Approved” and “Rated for 3+”, with gameplay focused on short sessions, clear objectives and gradual progression through 100+ levels. Its target users are families and younger players looking for accessible puzzle games that practise attention and pattern recognition, with straightforward controls and child-appropriate content.

The Challenge

The Google Play listing highlights a kids-focused puzzle game with timed mechanics, 100+ levels and simple “connect pairs” rules. For this type of app, delivery needs to balance approachable UX for younger users with reliable level logic, performance on a wide range of Android devices, and robust handling of pause/resume within timed gameplay. As a “Rated for 3+ / Teacher Approved” title, it also needs careful attention to child-friendly presentation and store readiness, including clear feature descriptions and stable releases to support review scores and downloads.

Our Solution

  • Built the complete Android game app for Kids Magic Onet from the ground up
  • Implemented core onet tile-matching rules with two-line connection constraints
  • Created a level progression system supporting 100+ puzzle stages
  • Developed timed gameplay, scoring and combo mechanics aligned to the listing
  • Optimised performance and memory usage for broad Android device compatibility
  • Prepared Google Play release assets and store listing structure for discoverability
  • Set up QA and release process to support stable updates post-launch

Successful Google Play launch with stable gameplay across common Android screen sizes

Improved store-readiness with clearer feature messaging and more consistent release quality

Supported ongoing growth through a scalable level structure suitable for future content updates

Screens from the build

WizSprint: End-to-end build of Kids Magic Onet Android appWizSprint: End-to-end build of Kids Magic Onet Android appWizSprint: End-to-end build of Kids Magic Onet Android appWizSprint: End-to-end build of Kids Magic Onet Android appWizSprint: End-to-end build of Kids Magic Onet Android appWizSprint: End-to-end build of Kids Magic Onet Android app

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WizSprint Kids Magic Onet Android App Development